Time for us to look into three brand new console ports of indie releases, with Hyperbrawl Tournament, Cloudpunk and Macrotis: A Mother’s Journey all appearing on consoles this week after earlier stints on PC and Apple Arcade. Continue reading “Indie roundup: Hyperbrawl Tournament, Cloudpunk & Macrotis: A Mother’s Journey”
Category: Indie
Release roundup: Brotherhood United, Until You Fall, Neighbours Back From Hell, Get-a-Grip Chip & Azur Lane: Crosswave
As the games industry ramps up towards the holiday season, it’s easy to overlook the smaller releases that are coming out. Here’s a look at five brand new games, ports and expansions that have found their way to (digital) stores in the past week. Continue reading “Release roundup: Brotherhood United, Until You Fall, Neighbours Back From Hell, Get-a-Grip Chip & Azur Lane: Crosswave”
Electronic Super Joy 2 review (PS4)
Electronic Super Joy 2, developed by Michael Todd and now brought to the Switch and PS4 by Hard Copy Games (their first digital release!), brings back the unique fusion of punishing platformer action and EDM music. Here’s our take on the PS4 version. Continue reading “Electronic Super Joy 2 review (PS4)”
Release roundup: Birthday of Midnight, Little Big Workshop & Pixel Ripped 1989
Today we’re highlighting a trio of new releases, including a brand new sequel in Birthday of Midnight and two ports: the PS4 version of Little Big Workshop and the Quest version of Pixel Ripped 1989. Continue reading “Release roundup: Birthday of Midnight, Little Big Workshop & Pixel Ripped 1989”
Developer interview – 4 Minutes to the Apocalypse
4 Minutes to the Apocalypse by Atomic Wolf Games was recently announced with a teaser trailer that definitely piqued our interest, with its action adventure approach to a setting in which nuclear attacks have already taken place and you find yourself aboard a submarine armed with enough firepower to wipe out what little is left of mankind. We got in touch with the developer and talked about the game, the result of which we’re publishing here. Continue reading “Developer interview – 4 Minutes to the Apocalypse”